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Head First Programming: A learner's guide to programming using the Python language, by David Griffiths, Paul Barry

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Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts.
Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose.
With a focus on programming concepts, this book teaches you how to:
- Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators
- Reuse code with functions
- Use library code to save time and effort
- Select the best data structure to manage complex data
- Write programs that talk to the Web
- Share your data with other programs
- Write programs that test themselves and help you avoid embarrassing coding errors
We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
- Sales Rank: #222481 in Books
- Brand: Brand: O'Reilly Media
- Published on: 2009-12-04
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x 1.00" w x 8.00" l, 1.48 pounds
- Binding: Paperback
- 442 pages
Features
- Used Book in Good Condition
About the Author
David Griffiths began programming at age 12, after being inspired by a documentary on the work of Seymour Papert. At age 15 he wrote an implementation of Papert's computer language LOGO. After studying Pure Mathematics at University, he began writing code for computers and magazine articles for humans and he currently works in the UK, helping people to create simpler, more valuable software. He spends his free time traveling and time with his lovely wife, Dawn.
Paul Barry is formally educated and trained in Computer Science and holds a Masters Degree in Computing Science. He has been programming professionally, on and off, for close to 25 years. Paul already has two textbooks to his name, and is also a Contributing Editor to Linux Journal magazine. His day job is with the Institute of Technology, Carlow in Ireland where he has spent over a decade preparing Ireland's next generation of computing folk to be productive in the workforce. His role as a third level educator affords him the opportunity to explore, learn and teach the very latest programming technologies and practices, which is something that he enjoys even though he knows this makes him a bonafide "geek". Paul lives just outside the town of Carlow in Ireland with his wife, two sons, daughter, dog and cat. There's a bunch of computers and a growing collection of music instruments in the house, too (and like a lot of the Head First family, Paul is a struggling guitarist trapped inside a geek's body). He has so far resisted any suggestion that the family acquire a hamster ... or a set of drums.
Most helpful customer reviews
55 of 57 people found the following review helpful.
Could be confusing and frustrating for the complete programming novice
By Stephen Brennan
I like the Head First Books. I find them enjoyable and a lot of fun to work through. So I was looking forward to starting a hobby in programming by working through this book. Unfortunately I found this book to be both frustrating and confusing in places rather then enjoyable and rewarding.
The goal of the book is to use the Head First method of learning to teach the reader programming concepts using Python 3. HF Programming is very good in explaining programming concepts, however personally I had problems with some of the exercises it gives the reader. The reason I had problems with some of the exercises was I felt that the authors didn't explain how Python 3 worked in sufficient detail.
There are two main types of exercises in HF Programming, code completion and writing/modifying a program from scratch. In the code completion exercises the authors would present the reader with a program that was missing code segments. They would supply the code segments needed to complete the program at the bottom of the page. The reader had to pick the correct code segment and insert it into the missing line. The writing/modifying a program from scratch exercises would present the reader with a problem and then ask the reader to write/modify a Python 3 program to solve the problem.
I had no problem with the code completion exercises. Using the concepts taught in the book, and examining the code carefully, I was able to work though these exercises, just fine. However most of the time I found that I didn't have enough knowledge of how Python 3 worked to be able to complete the writing/modifying a program from scratch exercises. I found that I either had to do some research via Google, or look at the solution of the exercises to understand how to write the required program.
To be fair, researching via Google, and carefully going through the provided solution code, did teach me a lot. But personally I would have preferred to have had the required knowledge presented in the book before the exercises in numerous simple and clear example programs, but that's just me. Other readers may not have this problem.
To conclude, this is a good book that does meet it's objective in teaching programming concepts. However I found that it can be confusing and frustrating to work through in places.
29 of 31 people found the following review helpful.
A first book for programmers using Python 3 and the IDLE IDE
By calvinnme
This book teaches general programming concepts to people who have used a computer but never programmed before using Python 3 and the IDLE IDE. Python was used because it has a pseudocode look to it - the new programmer doesn't have too many obscure things to remember. If you are going to use Python, you should teach version 3 since not even Python 2 print statements work in Python 3. If you know you are going to be using Python, one of the main drawbacks of this book is that it does not teach you to program in Python "the Python way". However, the authors believe, probably correctly, that if you don't even know what a control loop or an exception is, that most of the books on specific languages might be too big a first step for the budding programmer, and they are probably right. The book doesn't get into heavy concepts such as algorithms, automated testing, threads, recursion, and alternative tools, but once you finish that book you can go to more advanced texts and pick those concepts up fairly easily.
If you are not familiar with the Head First approach in textbooks, it may seem strange at first. The book uses lots of cartoons and odd looking pictures of people that appear to be from 50's issues of Life Magazine so that you'll remember things. There are Q&A sessions, concrete projects and exercises, and even crossword puzzles. Be sure to finish every exercise or the information won't "get into your head" the way the information has been designed to do so. I'd say because this series of books is so good at holding your interest, it would be an especially good choice for a high school student who is just learning to program. Highly recommended for the novice programmer.
12 of 14 people found the following review helpful.
The examples in this book are incompatible with Python
By airspoon
Buyer beware: Do not purchase this book! The lack of polish is astounding, especially considering that it's published by O'reilly which is a respectable publisher. In fact, it's not that this book is bad, rather it is completely and utterly useless. Basically a rip-off, though by the time you get far enough into this book to realize that, the window for returning it to Amazon will have already passed. This book is amateurish at best and is no longer useful as the author included examples that simply aren't valid. Not mistakes, mind you (there are plenty of mistakes, but those aren't what invalidates this book). It's also not really the style or the info that is the problem. Instead, it is the author and editor who made several assumptions that essentially makes the book useless. The author included a couple of chapters that use certain examples on his assumption that Python (or 3rd parties) would conform their standards to meet what the author wanted. He basically made predictions that didn't come true. Of course, when this didn't happen, it made whole chapters in this book useless and since each chapter builds from the previous chapter, it makes this book completely useless. For instance, in Chapter 3, one of the examples is to use the Twitter API to connect your program to Twitter in order to send messages. Unfortunately, Twitter changed their API right when this book was published and no longer allows Python to connect. Of course, the reader won't find this out until they fight with their code long enough to check the publisher's website, where the author's solution is to just "pretend as if it worked" and he apologizes that his assumption was wrong. However, even this wasn't a deal-breaker because indeed you can just pretend that it worked and go on to the next chapter. What really invalidates this book though, is Chapter 7, where the entire chapter (and rest of the book) requires a certain library (PyGame) for you to proceed. However, this library is only for Windows and only for 32bit Python (which excludes the vast majority of people reading this book). Of course, the author once again gives up an excuse, saying that he assumed that the PyGame developers would include versions of PyGame for Mac OSX and Linux by the publication date of this book. Sadly, that never happened. So, why not just compile the PyGame source yourself? Well, because you need the latest OSX (10.8) in order to get XCode, which is needed to compile Pygame. Besides, compiling this library is very complicated and it's unlikely that someone buying a beginners book on "how to program" will have the wherewithal to perform this tedious task of compiling. Even the author admits that as a seasoned programmer, it took him a whole day of headache, trial and error to figure this out. However, even if you did have the fortitude to move forward in trying to compile this library, you are out of luck if you don't have the latest version of OSX (10.8), which a lot of people don't considering that moving from OSX 10.6 to a later version breaks a lot expensive software (like MS Office and Adobe CS if they aren't the latest versions). This latest incompatibility is with Chapter 7, so I have no idea what other problems this book may suffer from, as I cannot go on since the rest of the book requires this non-existent library. Really, it matters little whether there are other incompatibilities or irresponsible assumptions of the author, as most people will be stopped at Chapter 7, unless of course they are using Windows 32bit or have Windows and are willing to go back and install the 32bit Python -but even still.... What's to say that the author didn't make additional unfounded "assumptions" on later chapters, making you jump through even more hoops? I would suggest that you look for alternative Python books ("Think Python: how to think like a computer scientist" is good and it's free), because you will waste your time with HF Python when you have to put it down half-way through due to the author's baseless assumptions. I wouldn't even suggest working through this book if you get it for free, as it will only frustrate you when you have to put it down midway through because the code is based on unobtainable libraries. Shame on 'Head First' and O'Reilly for publishing this one, when they knew that its validity all boiled down to a few far-fetched assumptions from the author. I guess 'prophets' were more important (pun intended). Again, instead of this book, google: "Think Python: How to think like a computer scientist" and download the PDF -it's free under the GNU Free Documentation License and also published by O'Reilly.
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